Setting up libGDX on Ubuntu 13.04
I recently received an Ouya and want to try coding a game for it. While the favorite child for Ouya developments seems to be Unity3D, the Unity IDE cannot be run on Linux. While there are a huge set of frameworks and game engines for developing on Android, I didn’t want to have to do game testing entirely via an Android Virtual Device or by loading onto a phone. Fortunately, libGDX provides a cross platform framework that should let me do most of the testing in on my PC.